Earlier this year, Khronos released a provisional VK_KHR_ray_tracing extension for HW-accelerated ray-tracing with the Vulkan API. In this talk, Jason will introduce the basics of ray-tracing and give an overview of the new shader stages, objects, and other concepts used to accelerate ray-tracing via the new Vulkan extension. The talk will be educational and focus on helping others in the X/Mesa community understand the new API concepts and will contain few if any implementation details.
|Code of Conduct||Yes|
|GSoC, EVoC or Outreachy||No|